5+
YEARS OF DEVELOPMENT
$7.5M
INVESTED
400k
Downloads
36+
Developers
ARCHITECTURE
A fully integrated system stack
Fracture Lab's infrastructure replaces years of core game development. Modular, production-ready systems that power large-scale persistent multiplayer worlds.
Progression
Character leveling & skill-tree nodes
Resources
Global asset registry & state tracking
Loot / Drop
RNG seeds & physical reward spawns
Skill
Ability cooldowns & effect propagation
Trading
Multi-party swap & protocols
Combat
Damage models & synchronized hit-detection
Inventory
Cross-platform item synchronization
AI Behavior
Server-side NPC state & nav-mesh
Spawning
Dynamic instance population & pooling
Social
Party management & presence indicators
Economy
Trade systems & resource management
Crafting
Recipe modules & metadata creation
Quest
Branching event logic & trackers
Exploration
Fog of war & discovery triggers
Timer
Event scheduling & server heartbeats
AI-Native Game Infrastructure
Persistent worlds
Autonomous agents
Scalable game economies
The Fracture Labs platform is being designed for building, launching and operating persistent AI-accessible game worlds across multiple IPs, partners and player economies.
Agentic Gaming Layer
AI agents are not NPCs.
They are economic actors.
The next generation of games will include autonomous agents that compete, trade, execute tasks, generate content and operate inside persistent economies. Players become strategists, commanders and creators, not only manual grinders.
Prompt
Players assign objectives, risk profiles and strategies to agents.
Deploy
Agents enter missions, faction wars, markets or creator ecosystems.
Execute
Agents complete tasks, fight, scavenge, trade and optimize.
Transact
Economies measure cost, rewards, asset demand and player value.
Evolve
Agents build history, traits, reputation and strategic advantage.
Interactive Proof
Economy simulations
We build real-time simulations that model how game economies behave under pressure, from player and AI agent activity to mission rewards, currency flow, and market demand. These systems let us test, visualize, and optimize balance, retention, and monetization before deployment, turning complex economies into predictable, scalable systems.
Founded 2018
Battle-hardened infrastructure built by a team with pedigree from Ubisoft, Wargaming, People Can Fly, Behaviour Interactive and PUBG Corporation.
TRACTION & MILESTONES
Proof of Platform Traction
Live Since 2024
Decimated: a live multiplayer world with missions, NPCs, three player factions, squads & voice chat, vehicle physics, jetpacks, parkour and a wide weapon set. Multiple industry awards.
Platform Ready
The infrastructure is now being expanded for developer licensing — all built on the same proven technology layer established by Decimated, ready for your studio to build on top of.
Cost Analysis
What it costs to
build from scratch
Building games internally takes years in production time and millions in budget — before content even begins.
Build scenario comparison
Build Scenario
Dev Time
Est. Cost
Extremely optimistic
2.5 yrs
~$4.5M
Realistic production cycle
3.5 yrs
~$6.3M
Industry typical (AA open world)
4–5 yrs
$7.2M–$9M+
Fracture Labs' investment
5+ yrs
~$7.5M
Typical monthly burn by studio type
Studio Type
Monthly Burn
Indie Unreal Engine team
$80k–120k
AA online game dev team
$250k–600k
AAA live service team
$1M+
Fracture Labs production team
~$50–150k
The difference isn't just cost.
It's shipping faster.
Building from scratch
5 – 8 YEARS
WITH Fracture LABs
12 – 24 MONTHS
Building from scratch
- 5+ Years R&D requirement
- High infrastructure overhead
- Scaling bottlenecks
- Massive upfront capital
Fracture Labs Platform
- Instant infrastructure deployment
- Optimized server costs
- Persistent state scaling
- Predictable licensing fees
LICENSING TIERS
Who It Serves
Built for the entire
games industry
Investors
Platform upside, AI narrative, multiple IPs and scalable revenue.
Modders
Creator economy, content marketplace and AI-assisted production.
Publishers
Lower production risk and faster route to persistent multiplayer games.
Players
Persistent worlds, factions, rewards, identity and ownership.
Developers
Reusable systems, SDKs, tools, AI workflows and co-dev support.
Agents
Autonomous entities that act, compete and transact inside worlds.
KICKSTART YOUR NEXT OPEN-WORLD PROJECT
Licensed infrastructure for persistent ecosystems.
Join our partner network and deploy in weeks, not years.