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open world game development platform for multiplayer games

PLATFORM LICENSING

An Infrastructure Layer for Persistent Open-World Games

After 5+ years building Decimated, we've developed reusable infrastructure for large-scale worlds, multiplayer systems, and live-service gameplay  now available for licensing.

5+

YEARS OF DEVELOPMENT

$7.5M

INVESTED

400k

Downloads

36+

Developers

ARCHITECTURE

A fully integrated system stack

Fracture Lab's infrastructure replaces years of core game development. Modular, production-ready systems that power large-scale persistent multiplayer worlds.

Progression

Character leveling & skill-tree nodes

Resources

Global asset registry & state tracking

Loot / Drop

RNG seeds & physical reward spawns

Skill

Ability cooldowns & effect propagation

Trading

Multi-party swap & protocols

Combat

Damage models & synchronized hit-detection

Inventory

Cross-platform item synchronization

AI Behavior

Server-side NPC state & nav-mesh

Spawning

Dynamic instance population & pooling

Social

Party management & presence indicators

Economy

Trade systems & resource management

Crafting

Recipe modules & metadata creation

Quest

Branching event logic & trackers

Exploration

Fog of war & discovery triggers

Timer

Event scheduling & server heartbeats

AI-Native Game Infrastructure

Persistent worlds
Autonomous agents
Scalable game economies

The Fracture Labs platform is being designed for building, launching and operating persistent AI-accessible game worlds across multiple IPs, partners and player economies.

Agentic Gaming Layer

AI agents are not NPCs.
They are economic actors.

The next generation of games will include autonomous agents that compete, trade, execute tasks, generate content and operate inside persistent economies. Players become strategists, commanders and creators, not only manual grinders.

Prompt

Players assign objectives, risk profiles and strategies to agents.

Deploy

Agents enter missions, faction wars, markets or creator ecosystems.

Execute

Agents complete tasks, fight, scavenge, trade and optimize.

Transact

Economies measure cost, rewards, asset demand and player value.

Evolve

Agents build history, traits, reputation and strategic advantage.

Interactive Proof

Economy simulations

We build real-time simulations that model how game economies behave under pressure, from player and AI agent activity to mission rewards, currency flow, and market demand. These systems let us test, visualize, and optimize balance, retention, and monetization before deployment, turning complex economies into predictable, scalable systems.

Simulation screenshot of a dark grid map with colored circular markers representing players, agents, and NFT holders in different zones

Founded 2018

Battle-hardened infrastructure built by a team with pedigree from Ubisoft, Wargaming, People Can Fly, Behaviour Interactive and PUBG Corporation.

TRACTION & MILESTONES

Proof of Platform Traction

Live Since 2024

Decimated: a live multiplayer world with missions, NPCs, three player factions, squads & voice chat, vehicle physics, jetpacks, parkour and a wide weapon set. Multiple industry awards.

Platform Ready

The infrastructure is now being expanded for developer licensing — all built on the same proven technology layer established by Decimated, ready for your studio to build on top of.

Cost Analysis

What it costs to
build from scratch

Building games internally takes years in production time and millions in budget — before content even begins.

Build scenario comparison

Build Scenario

Dev Time

Est. Cost

Extremely optimistic

2.5 yrs

~$4.5M

Realistic production cycle

3.5 yrs

~$6.3M

Industry typical (AA open world)

4–5 yrs

$7.2M–$9M+

Fracture Labs' investment

5+ yrs

~$7.5M

Typical monthly burn by studio type

Studio Type

Monthly Burn

Indie Unreal Engine team

$80k–120k

AA online game dev team

$250k–600k

AAA live service team

$1M+

Fracture Labs production team

~$50–150k

The difference isn't just cost.
It's shipping faster.

Building from scratch

5 – 8 YEARS

WITH Fracture LABs

12 – 24 MONTHS

Building from scratch

  • 5+ Years R&D requirement
  • High infrastructure overhead
  • Scaling bottlenecks
  • Massive upfront capital

Fracture Labs Platform

  • Instant infrastructure deployment
  • Optimized server costs
  • Persistent state scaling
  • Predictable licensing fees

LICENSING TIERS

Entry Level

Entry License
  • Core Infrastructure Access
  • Persistent State Management
  • Standard API Rate Limits
  • Community Support

Most Popular

Core Platform
  • Full System Stack Integration
  • Advanced Economy Modules
  • Priority API Access
  • Dedicated Tech Support
  • Custom Shader Library

Enterprise

Strategic Partner
  • White-label Infrastructure
  • On-premise Deployment Options
  • 24/7 Premium Support
  • Custom Feature Development
  • Unlimited Scale Capability

Who It Serves

Built for the entire
games industry

Investors

Platform upside, AI narrative, multiple IPs and scalable revenue.

Modders

Creator economy, content marketplace and AI-assisted production.

Publishers

Lower production risk and faster route to persistent multiplayer games.

Players

Persistent worlds, factions, rewards, identity and ownership.

Developers

Reusable systems, SDKs, tools, AI workflows and co-dev support.

Agents

Autonomous entities that act, compete and transact inside worlds.

KICKSTART YOUR NEXT OPEN-WORLD PROJECT

Licensed infrastructure for persistent ecosystems.

Join our partner network and deploy in weeks, not years.

Email

contact@decimated.net

Support
Website

www.fracturelabs.net

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